<?xml version="1.0" encoding="utf-8"?> 
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" 
xmlns:s="library://ns.adobe.com/flex/spark" 
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" creationComplete="application1_creationCompleteHandler(event)"> 
<fx:Script> 
<![CDATA[ 
import mx.controls.Alert; 
import mx.core.UIComponent; 
import mx.events.FlexEvent; 
import mx.graphics.codec.JPEGEncoder; 
import mx.rpc.events.FaultEvent; 
import mx.rpc.events.ResultEvent; 
import mx.utils.UIDUtil; 
protected function application1_creationCompleteHandler(event:FlexEvent):void 
{ 
initCamera(videoDis); 
} 
//初始化Camera控件,并添加在VideoDisplay 
public function initCamera(videoDis:UIComponent):void 
{ 
var myCamera:Camera = Camera.getCamera();//获取客户端摄像头 
myCamera.setMode(500,500,30); 
var myVideo:Video = new Video(500,500); 
myVideo.attachCamera(myCamera);//获取摄像头的视频流 
videoDis.addChild(myVideo); 
} 
//将可视的UIComponent组件转换为图片 
public function UItoBitmap(source:UIComponent,target:UIComponent):void 
{ 
var width :int = source.width; 
var height :int = source.height; 
var bitmapData:BitmapData =new BitmapData(width,height); 
bitmapData.draw(source,new Matrix()); 
var bitmap:Bitmap=new Bitmap(bitmapData);
var uic:UIComponent = new UIComponent(); 
uic.addChild(bitmap); 
target.addChild(uic); 
} 
//将可视的UIComponent组件保存为本地图片 
public function UISaveAsImg(imgID:UIComponent):void 
{ 
var width :int = imgID.width; 
var height :int = imgID.height; 
var bitmapData:BitmapData =new BitmapData(width,height); 
bitmapData.draw(imgID); 
var byteArr:ByteArray = bitmapData.getPixels(new Rectangle(0,0,width,height)); 
var byteArr123:ByteArray =new JPEGEncoder().encodeByteArray(byteArr,width,height); 
var fileRefer:FileReference = new FileReference(); 
fileRefer.save(byteArr123,UIDUtil.createUID()+".png"); 
fileRefer.addEventListener(Event.COMPLETE,function completeHandler():void{ 
Alert.show("保存本地成功"); 
}); 
} 
//照片上传到服务器 
protected function upLoadImg(imgID:UIComponent):void 
{ 
var width :int = imgID.width; 
var height :int = imgID.height; 
var bitmapData:BitmapData =new BitmapData(width,height); 
bitmapData.draw(imgID); 
var byteArr:ByteArray = bitmapData.getPixels(new Rectangle(0,0,width,height)); 
var byteArr123:ByteArray =new JPEGEncoder().encodeByteArray(byteArr,width,height); 
webService.UploadFile(byteArr123,"123.png"); 
} 
protected function webService_faultHandler(event:FaultEvent):void 
{ 
Alert.show(event.fault.toString()); 
} 
protected function webService_successHandler(event:ResultEvent):void 
{ 
Alert.show(event.result.toString()); 
} 
]]> 
</fx:Script> 
<fx:Declarations> 
<!-- 将非可视元素(例如服务、值对象)放在此处 --> 
<s:WebService wsdl="http://10.19.1.48/upImg/Service1.asmx?WSDL" fault="webService_faultHandler(event)"> 
<s:operation result="webService_successHandler(event)"></s:operation> 
</s:WebService> 
</fx:Declarations> 
<s:VideoDisplay toolTip="点击拍照"></s:VideoDisplay> 
<mx:DateChooser x="62" y="508" toolTip="点击拍照"/> 
<mx:Image x="522" y="0" toolTip="点击保存本地"/> 
<mx:Canvas x="500" y="300" toolTip="点击保存本地"></mx:Canvas> 
<s:Button x="305" y="537" label="上传"/>
</s:Application> 
 
webservice代码: 
复制代码 代码如下:
 
/// <summary> 
/// 上传文件到远程服务器 
/// </summary> 
/// <param>文件流</param> 
/// <param>文件名</param> 
/// <returns>字符串</returns> 
[WebMethod(Description = "上传文件到远程服务器.")] 
public string UploadFile(byte[] fileBytes, string fileName) 
{ 
try 
{ 
MemoryStream memoryStream = new MemoryStream(fileBytes); //1.定义并实例化一个内存流,以存放提交上来的字节数组。 
FileStream fileUpload = new FileStream(Server.MapPath(".") + "\\" + fileName, FileMode.Create); ///2.定义实际文件对象,保存上载的文件。 
memoryStream.WriteTo(fileUpload); ///3.把内存流里的数据写入物理文件 
memoryStream.Close(); 
fileUpload.Close(); 
fileUpload = null; 
memoryStream = null; 
return "文件已成功上传至服务器"; 
} 
catch (Exception ex) 
{ 
return ex.Message; 
} 
}